
This was an issue with the first game, but not nearly as bad as it was in this one.

Some of the worst bugs involved ‘triggers’ that failed to activate key portions of the game for moving the plot along, so you’d literally get stuck at a point where it would not let you play any more. It was also notorious for being so buggy that you couldn’t get past parts of the game, and I personally never got to finish it. This game featured slightly better graphics than the previous one, but for the most part it played the same way.
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Dark Sun: Wake of the Ravager (3 out of 5)ĭark Sun: Wake of the Ravager continues where the first game left off, and in this one you spend a lot of time in the city of Tyr as you try to free it from warlords. The opening battle sequence in the arena served as a great introduction to how the mouse-based interface worked, and you quickly learned that even the most basic encounters required some strategy to win. The game focused mainly on combat, but that didn’t make it any less fun. You could control up to four different player types, and it made a pretty big difference in gameplay depending on how you chose to populate your party. Dark Sun: Shattered Lands (4 out of 5)ĭark Sun: Shattered Lands has you control some gladiators who fight their way out of the arena and go on a mission to free slaves all over the desert land of Athlas. Unfortunately, they both have a reputation for being buggy. You can get them individually, or as part of the AD&D Masterpiece Collection that was released in 1996.

These games set forth some gameplay styles that are still in use today. Both games were put out by Strategic Simulations Inc, better known simply as SSI, before the company was bought out by Mindscape.

Its sequel, Dark Sun: Wake of the Ravager, was released in 1994. Although the Dark Sun realm never really took off, it did manage to spawn a couple of popular computer role playing games back in the early 1990’s.ĭark Sun: Shattered Lands was the first Dark Sun game released for DOS-based PC’s in 1993.
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It was a fascinating desert-oriented world full of unique people, monsters, and creatures, but is perhaps best known for its widespread use of mind-controlling spell powers called psionics. The Dark Sun campaign setting was sort of a flash in the pan when it came to the world of Advanced Dungeons & Dragons.
